Tuesday, December 20, 2016

It's the last day of school this year!

I just finished up my last day of school in 2016. Not that we did a lot; we watched some educational you-tube videos. Also, all of my grades are in and locked and so I'm free and good to go. School got out a little bit earlier today. The last hour of school was the students going around to their Winterim classes for 20 minutes each. My first block is my psychology and science class, and so I got to see a few of the people who would be there. I don't have a second block (I'll have lunch duty) so I spent that time cleaning my classroom and getting everything ready.

My third block is Game Design! I had previously made up worksheets for the class members to fill out to give me an idea of how familiar they are with games. Basically it was a long list of games asking them if they've played it or at least heard of it before. Then I explained what the rough schedule would be like for the three weeks of Winterim: first week we'll be playing games to learn their mechanics, including Settlers of Catan, Dominion, Sushi Go!, Scotland Yard, Blockus, and so forth. We'd also be doing little experiments where they'd have to make their own game under certain restrictions (it has to be an abstract cooperative game, for instance). The second and third weeks would be getting into their final group and working on making an original game, and the best three games from the eight groups would get theirs printed off all professional like, from printplaygames.com.

Right now I'm on the bus home from work. Heather and I will be leaving to go to Fallon early Thursday morning! I can't wait! I actually had a dream two nights ago that I was already there, but I thought it was too good to be true so I asked Ryan if I was dreaming and he said, "Yeah, you are." Anyway, I should be grateful that I'll be able to get to Fallon so soon. One of the sisters I home teach said that her school went all the way through Thursday, so my school got out a whole two days earlier. Plus, in all reality if I had a non-teaching job there would be no such thing as Christmas break. I'd have to work those two weeks like normal, only getting Christmas and New Years off, and maybe their Eves as well. So I am very grateful that I have a job where Christmas break is built into it so that I actually can go home for a few weeks. It will end up being about a week and a half in the end.

I am going to put my board of my laptop to work and put words down on this blog for you to look at and know what is on my mind. This is what I am doing right now; I am thinking of things to say and I am typing a lot of thoughts in my mind onto my laptop. Ah, this is so hard. Okay, so I am not actually doing that; I am just trying to put out a paragraph that has no E's in it. Man, that was tough.

It's almost Christmas! To celebrate, I'll do what my mom did and post a few of my favorite Christmas songs onto my blog.

Breath of Heaven. I love this song. There are a few different covers out there, but here's one where it sounds good and the video's good.

O Come, O Come, Emmanuel. Love this song. Love this version.

What child is This. Should that have a question mark after it? The name of the song doesn't.

Carol of the Bells. It is by far my favorite "secular" Christmas song.





Tuesday, December 13, 2016

Henry in the Christmas Pageant, added games to list

Last week on Saturday we had a ward Christmas party! There was great food and we got to talk to friends and have a wonderful time.  One of the things we did was the Primary and Nursery put on a little Christmas pageant for the ward. The Nursery got to be the main actors and the Primary got to play the farm animals that were in the stable. Hannah got Henry a little cow hat and so Henry was a cow for the pageant.  I videoed it, and then put it on youtube.  I've included it here for your enjoyment!



Last week I posted my list of games I am planning on playing at least once during Christmas break. My mom and cousin made a few more suggestions. They are as follows.

Liebrary: A fun (and funny) game where the players are read a book title and synopsis, and then have to make up what they think the first line of the book is.  Meanwhile the player that read the card writes down the real first line of the book. Answers are collected, shuffled, and then read out loud, and players guess which one is the real first title. They move forward if they guess it correctly or if anyone guesses for their line. "Is this thing on? Is this thing on?"


Wits and Wagers: A trivia party game where you don't have to know the exact answer. All the answers are numbers, and once everyone guesses a number you arrange them from smallest to largest and guess which was was the closet to the right answer without going over.


Apples to Apples pictures: I looked this up online and I think its name is technically Big Picture Apples to Apples. Apples to Apples with pictures instead of words.


Oddly Obvious: A party game where the answers are written on the card; all you have to do is shout out the correct one before anyone else.  Let's hope that I'm better at Alex than this.


Specter Ops: My cousin Ben made this suggestion. This was listed as one of the Dice Tower's top ten deduction games. It was also on their list of top ten games that stress them out due to the fact that all the players but one are tracking and hunting down that one player, and so playing as that one player is super intense, so I can't wait to try.



Well, that's it for now. Those were the suggestions I got from my family.  But there are a few more....
For my Game Design Winterim class this year I've been getting stuff together. The first two to three class periods this year will be introducing the students to different game mechanics they might not have heard of before. Some have only ever played Monopoly. (If you just died inside reading that, I feel ya.) The following three games are games I ordered for the class that I might also bring down to Fallon to play this Christmas if there's interest.

Shakespeare: I picked this one because it has a worker placement mechanism, some blind bidding, variable turn order, and a little bit of card drafting. And it has to do with Shakespeare, which is awesome. This game actually arrived today! In Shakespeare you have six days to practice putting on a play, hiring actors, and getting set designers and costume makers to put on the best play possible. It has a very high rating and has received positive reviews.


Sushi Go!: This game is pure card drafting. Much like 7 Wonders, which I was considering for the class, but this one is much simpler and therefore I think better. You basically pass your hand around getting a new card every turn just like 7 Wonders and trying to complete sets of sushi. This game has also received very positive reviews.


Scotland Yard: This game won the Spiel de Jahres way way way back in the day in the year 1983. This is the game Mr. Baker recommended. It's asymmetrical, which is the main reason why we're picking it. For those on the detective side it's also cooperative, which is another reason why we picked it. I've never played it before (except for once on my mission where we just had the board and pieces but no rules so we made up the rules) but it looks fun. I've never player Specter Ops before either but just based off of what I know of these two games they seem pretty similar.


Tuesday, December 6, 2016

Games I plan on playing over Christmas break

Okay, so Christmas is in a little less than three weeks. This Christmas Heather, Henry and I are headed down to Fallon to visit my parents this year. Eric, Ryan, and Hannah will also be there. With Alex too, of course, but he lives there so that's a given. My hope is that we'll end up playing a lot of games. Therefore, I have made up a list of games that I plan on playing this Christmas break. Note: In this list if I include a game, I assume all expansions as well, but I'm not going to list them because that would take too much time. So if I say "Dominion" just assume that it includes all of the expansions as well.

I have attached a video to each game from youtube. This video either explains that game, gives a brief overview, gives a run-through or part of a run-through, or reviews it. Or more than one of the above. If you notice a lot of videos come from The Dice Tower, and that's because I like their videos: in their videos they both give a brief overview of how to play and give a review in the same video. Also, I almost never listen to youtube videos on normal speed anymore. There's an option in the bottom right that allows you to adjust the speed, and I almost always watch videos at double speed, or a little less if I can't understand the speaking in them at double speed. Just a hint if you want to watch a video but don't have 15 minutes (or whatever the length is) to spare.

Okay, here we go:

7 Wonders: My second favorite game of all time, right after Dominion. I love this game because there's no downtime, and yet what your neighbors do still affects what you do.


7 Wonders Duel: I have not yet played this game, but I am looking forward to it. The two-player rules of the original 7 Wonders weren't that great, so this game will fill that gap.


Agricola: This was the #1 game on board game geek for a long time. A classic worker placement game that my cousins own. Caverna is even better, but I don't think anyone owns that in my family.


Ashes: Rise of the Phoenixborn: Alex's favorite game, and one which I look forward to playing for the first time on Christmas break. I'll probably start with a pre-set deck.


Avalon: The Resistance: When we first played this years ago, it was me telling everyone the rules, and we used normal playing cards as the cards. Last year my family got the actual game.


The Castles of Burgundy: Another game I have not yet played but am really looking forward to. It is currently #10 on boardgamegeek.com, and I can't wait to try it.


Christmas Present #1: Hey, That's my Fish!?: Okay, so I don't know if I'll get this for Christmas, but I mentioned to my wife in Toys R Us that I wanted it. Brandon has a copy we played, and while it might seem simple on the surface, you can also put some deep strategy into it if you wanted to.


Christmas Present #2: Mystic Vale?: Another game which I'm not sure I'll get but I asked Ryan for it for Christmas so there's a good probability that I'll be unwrapping it Christmas morning.


Christmas Presents other than those, as well as any other games I forgot to put on this list: Any other games we get for Christmas, or that the Jamiesons get for Christmas, or that I forgot to put on this list that I want to play. In other words, this is my misc. category.

Dead of Winter: A semi-cooperative game which I have never got around to playing yet, even though the option has been available to me. Hopefully knowing how to play from this video will help.


Dominion: My favorite game of all time. Plus, for Christmas I asked for some new cards, some of which not even Alex has played with. I hope he still knows where The Card is.


Eldritch Horror: Another game that has been available to play but I've never gotten around to it, but am planning on this trip. Assuming that my family hasn't finished all the modules for it yet.


Elysium: A great game I bought about six months ago. This game and Istanbul I let Eric and Ryan borrow so that they could play at Thanksgiving. If they're reading this: bring it for Christmas, too!


Five Tribes: I haven't yet played with the expansion "that introduces a sixth color of meeple and they're purple" so I'll definitely give that a go this Christmas season.


Istanbul: I really love this game. It's simple and quick and fun. My mom also really loves this game, so much so that I'm making a prediction right now that she'll get it for herself for Christmas.


King of Tokyo: Thus game is really fun. This is a lighter game, a good filler when your brain is tired from all the deep strategy games you've been playing all day. Plus, it's fun to beat up other monsters.


Kingsburg: A worker placement game using dice. I first played this years ago back in Campus Plaza at BYU. So when my family got it for Christmas a few years back I already knew how to play.


Love Letter: So much fun for having so few cards. And it is also very thematic. A quick little card game that is a nice little filler game to pass the time between larger games.


Magic: The Gathering: I haven't played this yet. This is the game that introduced (I think) manna as a resource, as well as tapping cards, which I need to be more familiar with as a game designer.



Monopoly (with Hannah): I have to play at least one game of Monopoly with Hannah this Christmas break. It doesn't even have to be regular Monopoly, it can be dad's Fallonopoly or something.


Oltre Mare: The more goods you can store the smaller your hand limit, but the larger your hand limit the less goods you can store. This is an awesome little mechanic that I quite enjoy.


Pandemic: The first major cooperative game. Pandemic went on to get a Legacy version, which is now #1 on board game geek, but which was already played by my family.


SeaFall: Speaking of Legacy games, I get to play this one! And I'll actually matter in the game; unlike Pandemic Legacy where people can come and go in between games in the campaign and it doesn't really matter, this one suggests having the same people play the same characters the whole time.


Small World: With all the factions, powers, and additional stuff you can add, you can never play the same game twice. But the base game itself is still really fun.


Somerset: I'll be bringing my game so that Alex can play it (he likes games where you collect resources) and so that we can playtest it a little bit as well. No video here, but here's a picture:


Steampunk Rally: I bought the print and play from Kickstarter for $5, then printed everything out and cut it all out and after a lot of time finally got the finished project ready to play.


Summoner Wars: Another one of Alex's favorites. Plus I think since the last time I've played he's gotten even more races/armies that he's told me about.


Terra Mystica: I've only gotten to play this a few times, and I am still majorly working on my strategy (in other words, I'm not very good). But this Christmas break will be a great time to improve.


Ticket to Ride: Any version of this, really. I even got Sarah an LDS version for her birthday a few years ago which they still have in their games closet. In my opinion Europe is better than the original.


Timeline: Another quick, fast game to play if your brain is worn out by heavy strategy games. Even if you remember the dates on the cards to give you edge in future games, you're still learning: win-win.


TZolk'in: The Mayan Calendar: This game is super deep and strategic. The expansion makes it even more fun. You can win in a variety of ways, even if you just go the Corn Strategy the entire time.


Village: A worker placement game where your workers can die. I've only played with the Inn expansion once but won with it, and haven't tried the Port expansion yet.


Zooloretto: A game my family got a little bit ago. I haven't played it yet. One time Hannah woke everybody up in the middle of the night to play it, and they did, so it must be a pretty good game.



Thursday, December 1, 2016

Thanksgiving, Seafall, Bushes of Love, Somerset

Thanksgiving

Thanksgiving break is over. Well, it has been over for about a week now. But one more thing I am thankful for: driving home safely afterwards.  In Mesa, we looked online and also heard that there was a severe weather warning in Utah. I remember driving to Fallon one year, I think it was for Thanksgiving, that the roads were just super terrible. I remember passing a piece of highway where three cars had skidded off onto the side of the road, and one point where there was just one lane which was slick. It was a nightmare. So learning about the severe weather literally gave me a panic attack and anxiety. We left on Sunday after sacrament. We were going to originally go straight up through the Kanab route but with the weather warning I wanted to be on interstates the entire time: none of this going on one-liner streets through the woods in the middle of nowhere at night. So we decided to take the route through Las Vegas.

We got on the road, and everything was going smoothly. There was this one point where it started pouring down rain like crazy and that was pretty frightening.  Then there was this one point in the road which I missed last year: there's this turn I'm supposed to make off of the 40 to stay on the 95, and last trip I missed it and had to backtrack a bit to get back on the right trail. This time I knew that that might happen and so I was on the lookout. And I missed it again. I knew something was off when I passed the sign saying: "Welcome to California." Great. But by that time we were so far off that it was faster to just keep on that road and turn north later on. By the time we finally got to Vegas due to my mistake, it was already dark. But the Lord blessed us and we were able to be on our way.  I was still anxious about the horrible snowy weather that was coming up. But in the end, the Lord blessed us yet again and the roads were nice and clear and there was inly one spot where it was really snowing, but we got through that super easily. When we reached Provo finally at around 12:30 a.m., it was softly letting down flakes of snow, but absolutely nothing like that trip to Fallon I was talking to you about. So we were definitely blessed.

Winterim

Winterim year: It looks like off the three blocks, I'll be teaching my Psychology and Science class during the first block, my Game Design class during the third block, and during the second block I'll be... doing lunch duty, I guess? There are four teachers who aren't teaching a class second block and are instead doing lunch duty.  But it will a nice break.

Seafall

I've been looking up the game Seafall in preparation to play the campaign this Christmas break with Eric, Ryan, and Alex. It seems pretty interesting. I'm not sure what course to take: making exploring or plundering better, or upgrading my storage in my ship or making it sail farther. I'm leaning toward plundering and hold space right now, but I'll have to wait and find out what the rewards are for exploring, which you only access in the captain's book when you explore that region. Maybe the rewards will be super good and I'll think about needing more dice for that than for raiding, who knows?

However, and I must mention this, the reviews for Seafall are mixed at best. One of the problems, as pointed out by the Dice Tower here, is that the game had so much hype to it. Your expectations are shot so high by anticipation that when it finally comes around to play it, you might be disappointed. Also, as pointed out in this review here, while Risk Legacy and Pandemic Legacy had legacy elements put onto an already fun well established game, Seafall did not. So while the legacy aspects might seem exciting, the game itself by its own might not stand the test of time. I'm still excited and want to play, but I'm not sure how smart it would be to spread out all the games over the entire Winter break like we were planning on. Maybe playing 2 or even 3 games in one day might be better? Who knows. We'll find out during Christmas break. Which I'm totally excited for.

Bushes of Love

The other day I walked some students down to their classroom during lunch because they were just standing around the hallway. When I got them back to their class which was having lunch in there, they were watching one of the wriest you tube videos I've ever seen. And the thing is, I swear I've seen it before. If I were to guess I'd say that it was Danny that showed me way back in the day when they lived in the Stoehr's first house (as opposed to their second house where Heather had Thanksgiving with us a few years ago, and their third house which they have now), but that can't be right because the video's only 11 months old.  I swear I remember being scared that a chicken-duck-woman-thing would attack me from the bushes though when I was younger... oh well. Here's the video:


Somerset

Without photoshop on my computer, it's hard to work on files for the rules for Somerset, but here's the cover page and the first page at least:




Thursday, November 24, 2016

Thankful on Thanksgiving

On my brother Eric's blog he's making a list of things he's thankful for, including how he's thankful that math is self-consistent, which I am also very grateful for. Other things I'm grateful for (besides, of course, games):

Heather, Henry, and I left early Wednesday morning to drive down to Mesa, Arizona to spend the holiday break with Heather's side of the family. And we left early. Like, I woke up at 4:20 am early. We left before the sun had even come up. Yay! Grateful!

Our car was making this weird noise. And by weird I mean it was super loud. Thankfully, my wife's uncle is a mechanic. He lives in Kanab right now, and had just moved there from Saint George. Well, our course this trip wasn't going to take us through Saint George, but it was taking us right through Kanab. We called him up wondering if when we got there he could look at our car for us. He said yes and we were able to stop in and talk and have him check out our car for free. Yay!

When Uncle Ken looked at our car, he said that our front left ball bearings were pretty shot. Like, really badly. Like, he said we couldn't finish going down to Mesa with it. Like, we'd be lucky to go another 5 miles on it. So super grateful we had him check it out. Yay!

There was a NAPA store in Kanab and we were able to buy the replacement part. Then, Uncle Ken replaced it for us--for free! Yay!

So super awesome that we were prevented from breaking down on the interstate, and that our uncle replaced the part for us for free. Which he wouldn't have been able to do unless we had left that early in the morning. Everything just clicked and came together. Totally a miracle. Yay!

Well, that took a while so even though we left super early we still wound up not arriving until really late. (Speaking of arriving, I really want to go see the new movie Arrival which got great reviews and is now in theaters.) I was getting sleepy (got up at 4:20, after all) but my wonderful wife Heather drove part of the way down so that I could sleep in the car. Yay! Sleep!

Also, we didn't take any wrong turns the whole trip down! Yay!

So we ended up arriving safe and sound (by a total miracle) in Mesa, Arizona at about 1 in the morning here. Then we got some much needed sleep.

Today (Thanksgiving day) we got up, and Henry's cousins came over and played and Heather and I were able to talk with her brothers and sisters and their spouses and kids and such Thanksgiving-y stuff. And we had so much good food it was fantastic. On a more serious note, I truly am very grateful to have food on my table, and am very often aware of how many people live their lives with little to nothing and are never sure where their next meal will come from. My heart goes out to them. I have no idea what that would be like-I have never had to want for food my entire life, and I truly am very very grateful for that.

After the food we had a rest period and later on went and played tennis at some tennis courts until it got dark out. Then we went back home and had pie. Including Pumpkin Pie. Mmmm... pumpkin pie. It's my favorite.

Later on we talked, watched some football, and played some Super Smash Brothers. All in all it was a great Thanksgiving.

Wednesday, November 16, 2016

Somerset rules version 1.0

In more serious news, the amazing husband of my incredible cousin passed away from cancer earlier this week. You will be missed, Jon. Our thoughts and prayers go out to you, Mindy.





For the past few days I have been working on typing up the preliminary instructions for Somerset. I have included them below.


Somerset
Somerset: the lush green country where the mythological Camelot resided. You and the other players will take on roles of ancient leaders in the city, each with peasants, knights, and wizards to do your bidding. As the years pass and the countryside grows, so too must your ability to build towns and villages, advance in the government, construct personal buildings, and use your wizards to cast magical spells, all in the goal of becoming the richest ruler.

A game for 2-5 players, ages 12 and up.

Goal of the game: Have the most money when the game ends.

Different ways to get money include: having other players use your country tiles, advancing in the government, getting money from the bank, having a large spell book, constructing buildings, and having your country tiles touch Camelot and other players’ tiles.

Game End: The game will end after the round when one of the following conditions is met: (a) All country tiles have been built. (b) A player builds their sixteenth country tile. (c) A player builds their eighth building.

Set Up: Take the Camelot city tiles depending on the number of players you have. Always use the ones labeled 2+, and use the ones with 3+ for a three or more player game and those with 4+ for a four or more player game. Place these face up on the table in a random arrangement. Note: all tiles must be connected by at least one road; one part of the board cannot be inaccessible to another part.

All country tiles are laid face up nearby so that all players may see and access them.

Every player takes all of their workers, roads, and claim markers. The government track is set out, and each player puts one claim marker on the left-most column of the government track.

Each player gets one Residence building card and one random spell card; this will be their starting hand. The two decks are then shuffled separately and placed near the board. The magic tokens, coins, and resources are also placed nearby.

Pick a starting player. That player will receive 5 coins. The player to his left will receive 1 more coin (6), the player to his left one more (7), and so forth all the way around the table.

First Round: For the first round, each player will take one of their peasants and one of their knights. Pick a starting player. That player will place one of these two workers of his and place it on a city tile, taking that action. The player to his left then places one of his workers on an unoccupied city tile, taking that action. Continue around clockwise until everyone has placed both of their workers.

These workers are now in the city and from now on can only move according to normal moving rules, which are:
·      A Peasant must only move exactly one tile.
·      A knight must move exactly two tiles.
·      A wizard must move exactly three tiles.
·      A piece can only move from one tile to another tile adjacent to it if roads are connecting them, or they have a personal road built connecting them. (And no blockades are in the way.)
·      A piece may not pass through nor land on a tile that already has one of that player’s workers in it.

Between Rounds: In between every round (but not after the last) is a building period where every player, starting with the starting player and going clockwise, may build exactly one country tile or one personal building, and purchase any spells from their hand.

They may build either a tile or a building, but not both. Players may always purchase as many spells from their hand as they wish, paying the cost and laying the cards down into their spell book. Players may pass if they do not wish to build anything.

Stand up all workers that are laying down (to show they have not moved yet this round). You are now ready to begin the next round.

Regular Round Gameplay: Starting with the current starting player and going clockwise, players will move one of their workers to a new tile, and either performs the action it lands on or does nothing. If they do nothing, they still must lay down their worker.

Once a worker has been moved, lay it down flat to show that that action has already been taken this round, and that that worker has already moved. Each tile’s action may be taken only once per round, although the tile may still be passed through. A worker may take an action on a tile where there is another worker standing up on it. Once all players have moved all of their current workers, the round ends.

End of Game: Play continues like this until one of the following occur:
a)     All country tiles have been built.
b)    A player builds their sixteenth country tile.
c)     A player builds their eighth building.

After one of these conditions is met, the round finishes as normal. Coins are then totaled.

Scoring: Players score coins based on the following:
1.     The player’s current coins are totaled.
2.     A player will score coins per country tile they have built as follows: For each of their country tiles, if it is touching the City of Camelot, it scores one coin. Each tile will also score one coin per country tile touching it that belongs to another player.
3.     The player with the largest Book of Spells (who has the most spell cards in front of them, not in their hand) will get 12 coins. The player with the second largest will get 8; the third largest 4, and the fourth largest 2. In case of a tie, evenly divide the coins of the respective tiers among the tied players (rounding down if necessary).

The player with the most money at the end wins! If tied, the tied player with the most resources left wins. If still tied, all tied players share the victory.

Building country tiles and personal buildings: When a player buys either a country tile or a personal building, they pay the resource cost found in the upper-left corner, giving those resources from in front of them back to the supply.

When a player buys a country tile, it must come from the general supply near the board. It must be placed so that it touches at least two tiles already in play. Also, at least one of its road connections must touch another tile’s road connection so that it’s accessible.

When a country tile is built, the player places one of their claim markers in the upper-left circle, covering the cost. That tile is now his for the rest of the game. Whenever another player’s worker lands on that tile, the player that built it receives one coin from the bank. Thus it might be a good idea to buy tiles your opponents would want to use repeatedly, and build them near your opponents’ workers.

Every time you build a personal building, the building card must come from your hand. When you build your first building, immediately receive one coin from the bank. When you build your second, receive two coins. When you build your third, get three coins, fourth, four coins, and so forth.

Roads and Barricades: A player has exactly six roads. These are used for both roads and barricades. If a player tries to build another road or barricade, they must reuse a road or barricade they already have on the board by picking it up and moving it to its new spot.

Roads are placed between two tiles perpendicular to the space between them, on the non-road side of one of those tiles. Thus the road will connect those two tiles for that player, allowing workers of that player to pass from one tile to the other like normal.

Barricades are placed between two tiles parallel to the space between them, usually where the roads already connect. This barricade prevents movement from one tile to the next for all players except the player that built it. However, a barricade cannot be built in a place that would completely block off a section of the current board from the other via road connections. At least one normal road must exist somewhere to connect all tiles together. If the barricade is built over a player’s road that road no longer functions, and no roads may be built over a barricade.

Spells: A player may only cast spells if they have at least one wizard. Until a player gets a wizard, they will not be able to cast any spells they lay down from their hand, although they may still lay them down to create a spell book. A player may only cast spells from those spells he has in front of him, not in his hand; they must be first bought in between rounds.


When you cast a spell, you must use up the amount of magic crystals required, giving them back to the supply from in front of you. Resolve all effects of the spell before the next player goes.