Thursday, January 17, 2019

Klidrins cards

Here is what the cards for the Lab Mice reimplimintation look like. They are alien creatures called Klidrins.

Flavor text from the rule book: 

Hearing of the discovery of a new species on one of the recently colonized worlds, you quickly get on the next spaceship to see what your destiny holds.

Klidrins: an odd species that consists of only a few genes that change their outward traits. With a government grant, you are able to purchase four of them, two male and two female. Your sights however, take you much further beyond that.

The planet’s scientists are all judging you based off the choices of Klidrins you breed. This isn’t the only thing effecting your decisions, as a slew of haphazard events might also shape your choices. Not only that, but in one year the mayor of the new colony will open up a Klidrin Amusement Park, and your prestige will rise and fall depending on how many attractions you can contribute to.

You have twelve months to build up your Klidrin population, but others have the same ideas and goals as you. Use equipment, sabotage, and even your Klidrin’s special abilities and powers to ensure your victory in the end.