Showing posts with label Family. Show all posts
Showing posts with label Family. Show all posts

Sunday, July 18, 2021

Vacation, BYU, Ryan and Angeles, games

 We went on vacation this last week up to Idaho. Heather's side of the family had their family reunion up there. On our trip we also visited BYU and Ryan and Angeles.

Henry reading a book to Joy. So cute!

Heather using Ryan and Angeles' VR headset--playing beat saber.

Ryan, Angeles, and I playing Lost Ruins of Arnak.

Hanging out

While we were at BYU, in the bookstore, I bought a game. I've heard of the original, Quest for El Dorado, and this was a stand-alone expansion. It's called Quest for El Dorado The Golden Temples. Played it at the reunion and had a great time with it. Also played it with Ryan and he really liked it too. It's a race deck-builder and a lot of fun. [Note: Not to be confused with The Island of El Dorado, which I heard isn't that great.]

The Quest for El Dorado The Golden Temples



Visiting BYU

Sitting with Cosmo the Cougar

The BYUStore now has a slide inside for the kids to go down.

Picture in front of the Y.

Also, yesterday there was a big estate sale and they had over 600 games. I got about seven, including Labyrinth, which is now one of Henry's favorites. He asks me to play it all the time. Even when I'm in the middle of napping. It's really great because even Joy can play, so tonight all four of us played a game together. Definitely a keeper for this household. 

"I want to keep that game forever and ever and never let it go." --Henry Perazzo

Playing Labyrinth

Heather ended up winning this game,
but each of us has won at least once (even Joy).

Sunday, May 16, 2021

Lords of Waterdeep, Come Visit, Newest Board

Nothing better than poking out those pieces!

Box with Board

The organizing tray in this game is top-notch.

Bought the game Lords of Waterdeep from Amazon earlier this week. I've played it a couple of times and it's awesome. Never won though, I don't think. Anyone, it's been on my rader for quite a few years, and is ranked 73rd on BoardGameGeek. 

Can't wait for my family to come down and visit so that we can play *cough cough* *hint hint*. Speaking of which, does anyone want to come down and visit and play games? Mom? Dad? Eric? Ryan and Angeles? Hannah and Kaellen?

My school only has two weeks left. Graduation is on the 27th. Then it's Summer Vacation!

I'm part of a Boardgame group in Mesa on Facebook. On Saturday June 5 is a big games-playing event in Mesa that I'll be going to.

Finished the board for Chief Judge of Zarahemla. Maybe I'll put something in the ocean in the upper left. Anyway, here it is: 


Sunday, August 13, 2017

Deer Creek Reunion

Last weekend was our family reunion. Lots and lots of great-grandchildren running around. I really like the location (it was less than 45 minutes away from our house) so I think we should have it there every year instead of in California (a really long way away from our place). Plus, the cabins were so much nicer. But Camp Connery has so many nostalgic memories, you know? But on the other hand, most people that came to the reunion live in Utah anyway (pretty sure). But on the other hand, Connery was for a week and I'm not sure how long you can reserve River's Edge at Deer Park. But on the other hand, we old timers seem to now be outnumbered by those great-grandchildren, so they don't remember Connery at all. But on the other hand, tradition! Bum bum bum baaa tradition!

Hannah did a stellar job at making everyone shirts. Thanks Hannah!

Some random pictures that were taken with our camera:





















Sunday, April 16, 2017

Overdue blog post

Okay so I didn't post the last two weeks; my bad.

General Conference was great; I put up a whole bunch of notes here onto the blog but when I checked again they had all become deleted somehow, and I'm too lazy to write them all up again, so just know I took notes. Speaking of taking notes during General Conference, somebody else did as well! You all know him: it was Henry! (Pictures below)




Two Sundays ago was my 27th birthday! Yay getting older! (Verbal irony.) But my parents did get me Dominion: Hinterlands for my birthday, and $30. Then I went onto Amazon and what did I see? Dominion: Empires for about $29. So I got it with my birthday money (after tithing, of course, who do you think I am, some less active?). Then Hannah got my Dominion: Alchemy, and so now I have every single Dominion card ever made! (Including Dark Ages which my parents got me for Christmas and the update packs for the base set and Intrigue, which my parents also got me for Christmas.) I spent quite a bit of time updating my box(es) for Dominion, and here they are:



Henry's birthday was the 12th! He turned 2! Yay getting older! (No verbal irony, although we will miss his cuteness.) His grandparents Perazzo got him some books and colored pencils, because he loves books and more especially colored pencils. His parents got him some Fisher Price toys. Look at how big he is!





Heather, meanwhile, went down to Lytle Ranch in southern Arizona for a biology trip. She's working in a lab right now at BYU (although it's not for money. Yet.) and there were several different trips she could go on but she decided on last week's trip because I had Spring Break that week and thus was home all day to watch Henry so that we didn't have to freak out about finding a babysitter. Here are some pictures from her trip (including one where she played Dominion with her co-biologists).







Because Heather had the camera, I didn't, but if I did I would have taken pictures of Ryan's visit. Ryan and his girlfriend Emilyn came down to visit Provo after they went to a wedding in Colorado. They arrived right when I was dropping of Heather on campus to meet up with her biologist friends to go down to southern Utah.

Thursday and Friday Becky also came over for a bit and all four of us played games. We played Somerset twice, and Becky won both times. We played lots of Dominion (you know, due to having every card and having them superbly organized). We also played People Zoo, which was one of the games that my Game Design class designed. Also: Bang!, Guillotine, Cover Your A$$ets, Sushi Go!, Hey, that's my Fish!, Yinsh, Feast and Famine, 7 Wonders, and Mystic Vale. And Labyrinth and Dragonwood. And we probably played some more that I can't remember right now. We didn't play Alhambra, but Heather loves playing that game and we've played many times already just the two of us.

On Saturday was our ward Easter Egg hunt and breakfast. Henry got to run around and find eggs, but he wouldn't put the ones he found in his basket, insisting on holding them himself, so he only got about four eggs. Ha, once he went up to another kid and went over to their basket--only to put one of his eggs in their basket. What a sweetie. Once again, no pictures, but Heather did get back Saturday afternoon.

This upcoming Wednesday the 19th I am meeting with Alan Bahr, a professional game designer, and pitching him the game Somerset to hopefully become published. Pray for me! It's super exciting. I think I've worked all the bugs out. I got some good feedback from Eric, Ryan, and Emilyn. And Becky too, she played twice and won both times. So I think it's about ready to be shown off.

I think that's all the exciting news that has happened these last couple of weeks.

Friday, January 6, 2017

Post-Christmas games binge review

This Christmas break was amazing. I didn't get in my weekly post because I was so busy with everything else that was going on during break. And by everything else I mean playing games. But I'm back at school and blogging again.

During break I played a lot of new games, most of which I had never played before, including a lot of new ones that we got for Christmas.  Following are some of my thoughts.


Seafall: Seafall was an incredible game and an incredible experience. I loved it. It was my first time ever playing legacy game, (and Ryan's as well), and it was a blast to be able to change everything about the game. From the cards themselves to upgrading your own province board to making your ships better, it was awesome being able to change things for future games. The best part though for me was being able to discover islands. Sailing out into the wild unknown waters and using an explore action to see if you could discover an island was so amazing. I was the first one to do it in my game. And while I was not the first one to set up a colony on one of the islands, I was the first one to get three, getting me that milestone. Like in Eric's blog, it's really hard to not talk about the best, most exciting moments of the game because of spoilers, but let me just say the stuff in those little boxes is awesome. The entire game felt like an epic story to me, unfolding a secret past history of the sea that we slowly uncovered and discovered. All in all it was a great game and I had a great experience. It's too bad I can't go back and do it again, not in the same awe-inspiring way, because uncovering the secrets was one of the best parts. There was one time when we knew what we had to do, but weren't sure how the game would know when to trigger itself when it happened, but as it turned out everything happened smoothly and the game knew just what to do with itself. I can't wait to play another legacy game, such as Pandemic: Season 2, coming out later this year.

Viticulture: I love this game. I can't even explain really why, but this game is so fun and amazing. I just love the fact that you can use your workers in summer OR winter, but not both, and how your grapes in the crush vats and your wine in your cellar age at the end of every turn--I love those mechanics. And the visitor cards give a whole new spin on everything. This game is just great, and definitely one of my favorites of all time.

My Village: I like this game a lot better than regular Village. There's the amount of growth you literally see in front of you as your village gets bigger and progresses. It's the cool fact that you have five guys and once one of them dies you need to replace them to keep doing that part of your village. But mostly it's the dice. That glorious mechanic of that dice pool. I love how you can pick any two dice to add up to the number you want. I love the fact that there are the black dice which you can pick, but cost you two time to do so. I love how you can activate your buildings with them depending on what number is on the banner. It just all comes together for me so neatly and clearly. But yeah, picking two dice from that dice pool is just a great mechanic.

Mystic Vale: It was so fun to be able to construct your own cards. Which pieces fit together the best? Will that card part even come up when this is out there? Building up supercards was one of the best parts of the game. And I like how when you spoil you get that one-shot free mana, but man, spoiling! I hate spoiling! But when you can pull it off--wow, you're feeling good about yourself. I haven't played it enough to get all little tricks and dig into all the corners and niches that this game has to offer, but I hope to soon.

Codenames: This was quite a fun party game. And it was a lot shorter than I was expecting it to be. I was expecting a game to last around a half hour, but most games only lasted from about 10 to 15 minutes. And it was fun being both the person giving clues and the person pointing at words based on those clues. They are about equally fun in my mind, because with one you can make awesome clues, but have to wince inside when your team just doesn't get it, and with the other you can try to extrapolate what the code master meant and try to delve into their thought processes.

Castles of Mad King Ludwig: This game was really fun. I loved being able to construct my very own castle, and loved how the extra points on the room tiles made sense. The meat locker wants to be attached to an outside room to let out the smell. The theatre loses points if it's next to a sleeping room because the noise coming from it would wake up the guests. It was little things like that that made playing so much fun. Plus, you even got to set the prices of the rooms every go around. My trick was not placing the rooms my opponents wanted too far out of reach, but I'd put them just low enough so that they would justify buying it and I would reap the profit.

Imhotep: This game was really simple, and thus fun. You grab stone, place stone, or sail. And that's it. Yet the game remains competitive and tense as you try to balance those three very simple things. Timing is so critical to this game. I only barely barely won my first game I played by one point.

Istanbul: Letters and Seals: This is a really good expansion. I don't see myself playing with it all the time though, because Istanbul by itself is so polished and tight and close to perfection in a game. The expansion adds a whole lot of neat nifty stuff, but as a result also adds a little bit of complexity and AP. With the added piece you can move it increases options on your turn and also the likelihood you'll have to pay two lira when you go to a spot. But it was definitely a lot of fun; all of the new added stuff is solid.

Caverna: Like Agricola, but you feel more free in this game to choose your own path. In Agricola you were always worried about feeding your workers and getting tons of every animal so that you didn't go negative, but in Caverna both of those problems are fixed.

Ashes: Rise of the Phoenixborn: I played with Alex twice. I lost the first one terribly, but almost one the second one. I was so close! I like how it's a card and dice game, with the dice activating card powers, and some card powers allowing you to change dice. The card drafting thing would have been so neat to do, but there was just no time this vacation.

Shakespeare: This game only lasts six rounds, which is incredible, because you think you won't be able to get anything done, and then by the end you look back and think, wow, I got a lot done. I really liked this game.

Alhambra and Fresco: I loved the city building of Alhambra with the wall thing, and I loved how if you paid for a city tile exactly you got to go again, and I loved how you could only pay for a tile using only one type of currency. It's a good game, and Heather really liked it too and was excited when she learned that we also got a copy. I loved the hiding-the-workers part of Fresco, where you reveal where your guys are going at the same time. But I don't know if this is just me but the only place where that really mattered was the market. It seemed like any other place it didn't really matter as much. Oh, and painting the ceiling too I guess because they might paint the section that you were going to paint, or move the abbot away from the place you would have gotten bonus points from. And I liked the getting-up-time mechanic, similar to the one in Viticulture. Plus, the mixing colors together to get other colors is just genius.

Treasure Hunter: A fun game. It has this really cool card drafting mechanic where you want to lowest in a suit or the highest in a suit, but not the middle of a suit, and so you're trying to build up a team based on their rank number to get highest or lowest. Plus there are dogs and coins and weapons and all sorts of crazy things. Also, a short game. That won a lot of points with me; I love shorter games.

Hey, that's my fish!: A simple game that can get deep if you want it to. My wife got me this for Christmas. I first played it with Brandon earlier last year.

Kingdom Builder: This was a fun little game. It's not super deep, like other games I like, and it is kind of annoying having a one-card hand (a hand of card?), but other than that it's pretty solid. I love how with the expansions it adds a ton of new goal cards, because those three goal cards are the focus of the game, and I'm a sucker for variety.

Dominion expansion cards: Speaking of variety, I got a whole bunch of new Dominion cards! Some of which no one has ever played with before because they're from the new second edition games that just came out. We actually didn't play this over the break though....

We made a list of who won what game with how many points and how many players were playing. I think Alex is doing some math to crunch some numbers to determine who is the overall Christmas break games champion. Or something like that.

In other non-game related news: The Fitbit challenge! My family is doing a Fitbit challenge where we see how many steps we get in one month. It averages out to about 7,000 steps a day I think. Because I walk to the bus stop to and from school every day, I easily rack up over 20,000 steps in one day. Plus as a teacher I'm up in the front of the class teaching too, so things are going well for me. But it's so funny, because now I love waking around and even go out of my way to do it now so that I get more steps to beat everybody else. So the challenge is working--it's getting me to exercise more. Right now I'm in first place. :)

Heather and I saw Moana over the break (thanks Hannah!) and it was great.

And everyone made it safely home! I'm so grateful that we were blessed with safe travels. Heather, Henry and I made it home safely, despite horrid Salt Lake City roads, and Eric and Ryan managed to make it to BYU-I safely, and my mom and dad made it back home to Fallon safely, all of which I am incredibly grateful for.

Thursday, December 1, 2016

Thanksgiving, Seafall, Bushes of Love, Somerset

Thanksgiving

Thanksgiving break is over. Well, it has been over for about a week now. But one more thing I am thankful for: driving home safely afterwards.  In Mesa, we looked online and also heard that there was a severe weather warning in Utah. I remember driving to Fallon one year, I think it was for Thanksgiving, that the roads were just super terrible. I remember passing a piece of highway where three cars had skidded off onto the side of the road, and one point where there was just one lane which was slick. It was a nightmare. So learning about the severe weather literally gave me a panic attack and anxiety. We left on Sunday after sacrament. We were going to originally go straight up through the Kanab route but with the weather warning I wanted to be on interstates the entire time: none of this going on one-liner streets through the woods in the middle of nowhere at night. So we decided to take the route through Las Vegas.

We got on the road, and everything was going smoothly. There was this one point where it started pouring down rain like crazy and that was pretty frightening.  Then there was this one point in the road which I missed last year: there's this turn I'm supposed to make off of the 40 to stay on the 95, and last trip I missed it and had to backtrack a bit to get back on the right trail. This time I knew that that might happen and so I was on the lookout. And I missed it again. I knew something was off when I passed the sign saying: "Welcome to California." Great. But by that time we were so far off that it was faster to just keep on that road and turn north later on. By the time we finally got to Vegas due to my mistake, it was already dark. But the Lord blessed us and we were able to be on our way.  I was still anxious about the horrible snowy weather that was coming up. But in the end, the Lord blessed us yet again and the roads were nice and clear and there was inly one spot where it was really snowing, but we got through that super easily. When we reached Provo finally at around 12:30 a.m., it was softly letting down flakes of snow, but absolutely nothing like that trip to Fallon I was talking to you about. So we were definitely blessed.

Winterim

Winterim year: It looks like off the three blocks, I'll be teaching my Psychology and Science class during the first block, my Game Design class during the third block, and during the second block I'll be... doing lunch duty, I guess? There are four teachers who aren't teaching a class second block and are instead doing lunch duty.  But it will a nice break.

Seafall

I've been looking up the game Seafall in preparation to play the campaign this Christmas break with Eric, Ryan, and Alex. It seems pretty interesting. I'm not sure what course to take: making exploring or plundering better, or upgrading my storage in my ship or making it sail farther. I'm leaning toward plundering and hold space right now, but I'll have to wait and find out what the rewards are for exploring, which you only access in the captain's book when you explore that region. Maybe the rewards will be super good and I'll think about needing more dice for that than for raiding, who knows?

However, and I must mention this, the reviews for Seafall are mixed at best. One of the problems, as pointed out by the Dice Tower here, is that the game had so much hype to it. Your expectations are shot so high by anticipation that when it finally comes around to play it, you might be disappointed. Also, as pointed out in this review here, while Risk Legacy and Pandemic Legacy had legacy elements put onto an already fun well established game, Seafall did not. So while the legacy aspects might seem exciting, the game itself by its own might not stand the test of time. I'm still excited and want to play, but I'm not sure how smart it would be to spread out all the games over the entire Winter break like we were planning on. Maybe playing 2 or even 3 games in one day might be better? Who knows. We'll find out during Christmas break. Which I'm totally excited for.

Bushes of Love

The other day I walked some students down to their classroom during lunch because they were just standing around the hallway. When I got them back to their class which was having lunch in there, they were watching one of the wriest you tube videos I've ever seen. And the thing is, I swear I've seen it before. If I were to guess I'd say that it was Danny that showed me way back in the day when they lived in the Stoehr's first house (as opposed to their second house where Heather had Thanksgiving with us a few years ago, and their third house which they have now), but that can't be right because the video's only 11 months old.  I swear I remember being scared that a chicken-duck-woman-thing would attack me from the bushes though when I was younger... oh well. Here's the video:


Somerset

Without photoshop on my computer, it's hard to work on files for the rules for Somerset, but here's the cover page and the first page at least: