Hello. I am writing a blog post. Tomorrow I do not have work. I do not know what to write about. Well, I have lots of stuff I could write about, but I am tired. So let's just talk about some Kickstarter facts I learned last weekend.
Potions of Azerland has now hit over $43,000 on Kickstarter. When I was at the games convention last weekend I got to hear Gray and Tyler talk about it. Here's some facts: The artist they chose, Andrew, also illustrated the games Everdell and Tapestry, and thus was very expensive. But some people are going to back the Kickstarter solely because of the art and for no other reason. Also, the video you see at the very top of the Kickstarter, it cost about $50. . . . per second. And that video's about 126 seconds long. Gray and Tyler said that to break even with the project they'd need about $100,000. So why didn't they put that as they funding goal; why did they put $24,800? According to them, it was because of the algorithm. Games that are funded really quickly then look better, get out and is seen by more people, and are more likely to be successful. So those are some things I learned. They must have done a LOT of research into this. Heck, they got Andrew Bosley to illustrate, so they're pretty dang dedicated to see this succeed.
Why do I create games? I've done it for decades now, and have never gotten any money from it. There are tons of projects I've started but never finished. I know why I do it. It isn't for the money (there isn't that much money anyway).
I do it because I love it. I do it because it brings me joy. And yes, I would love it if one of my games was published one day, and that still is the goal and the dream, but even if that never happens I'll still have fun on the journey.
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