Sunday, November 26, 2017

Thanksgiving with Joy

Joy has been taking up most of my life these last one and a half weeks. With my computer not able to accept a memory card, all the adorable pictures and videos will just have to wait until I have a computer that has a memory card slot in its side so that I can put them on. 

Oh yeah, last week was Thanksgiving break, huh. For our Thanksgiving dinner I just made it and we set up our card table in our living room and just had dinner together, the four of us. I made a chicken (bought a rotisserie chicken), mashed potatoes (boiled potatoes I mashed up), stuffing (from a box, add water and butter), pumpkin pie (pre-bought), and olives (hand picked, jk from a can).

I'm going back in to school tomorrow. Probably going to drive to transport al the games I need for my Winterim Game Design class there. 

For all those who have ever had a story idea, like me, and can't quite seem to put it down on paper, like me (or Alex):


Anyway, that's all. I just wanted to put up a quick blog post.

Thursday, November 23, 2017

Joy

Joy Elise Perazzo was born November 15, 2017 at 6:16 pm in the Timpanogos hospital. She was 21" and weighed 9 pounds 14 ounces.














Sunday, November 12, 2017

No baby yet...

Well, there isn't any baby sister yet... Heather's sister Stacey is in town to help with the birth. Hopefully the baby comes soon before she has to leave on Wednesday morning.

We're still picking the name as well. Last time with Henry we thought we knew what we would call him all the way up until a few weeks before, and decided to wait to see what he'd look like before finalizing it. Turns out, he looked more like a Henry than a the other name we were thinking of. We've narrowed it down to two names now and we'll see what she looks like when she's born.

My fitbit broke. Like, in two pieces broke. So I guess I won't be winning any more? It's just to give everyone else a fair chance because I was kicking trash.

NaNoWriMo is going on right now. I have an idea for a story that I've already started writing but I'm so busy with everything else I don't think I'll be writing it this November. It's about a guy who gains the ability to Temport things, which a completely new super power that's never been done before. It's the ability to move (suffix "port") forward in the time stream (prefix " temp"). So if he's done eating a meal he just temports it instead of putting it in the fridge. And later when he's hungry he just temports it back into the time stream and no time would have passed for the food because it wasn't in the time stream so he wouldn't have to heat it up or anything, it'd be exactly as it was.

Eric's Things that Don't Even Come Back Around is really good. Check it out.

Working on A Thousand Faces and it's going really well. Soon enough all three stages will be done and I'll make a playable prototype.

Speaking of games, Winterim is upon us again! Last Friday the students got access to the Winterim catalogue and my Game Design class is in it. About a month ago the administration asked us for our Winterim classes and I gave them the information for both my Game Design class as well as the Psychology and Science class I did last year. Only now it's called Psychology, Philosophy, and Science because I couldn't stop talking about philosophy last year, so this year I just added it into my description. 

Anyway, Game Design class. Or, the best class ever. During my prep on Friday I spent it printing out color posters advertising my Game Design class and posting them all over all three levels of our school. 25 copies, to be exact. Because the Winterim catalogue came out to the students about four hours after that, I am the only teacher to actively advertise their class so far. I've always wanted two sections of it (out of three) but never got more than just one really full section. This year will hopefully break the mold. Hopefully I'll get two sections this year.

As well as A Thousand Faces there are a couple few other games that I'm currently working on as well, including the reimplementation of my Lost the board game I made forever ago and which was really fun.

Anyway, hopefully this will be the last post that I'm daughterless.