Monday, September 19, 2016

Interstellar Pig character cards

Okay!  So last week you saw the awesome board for the updated version of Interstellar Pig, and now it's time to show you the updated character cards.  Like I said last week, I tried to make every character balanced with every other character. This was done by: 

(1) IRSC. The lower the number, the smarter the creature is. This enables them to use more advanced weapons and equipment, as well as gives them an advantage in battles (they can preroll one of their dice). So obviously the character with the lower IRSC is going to be at an advantage. But not to fear, because the characters also have:

(2) Livable Atmosphere and Temperatures. I tried to balance out the IRSC by having those creatures be comfortable in atmospheres and temperatures that were slightly more rare. If you notice from the boar, 6 planets have Oxygen, 5 have Flundonium, and 4 have Hydrogen. The two smartest aliens breathe Hydrogen, followed by Flundonium, followed by Oxygen. Also, a lot of the least intelligent aliens breathe Oxygen. This, combined with what comfortable temperatures they can be in, leads to a list of planets that they are immediately able to survive in without any equipment. The number of planets slowly goes up the stupider the alien becomes. However, these advantages and disadvantages can easily be offset by a Thermal Suit or Breathing Apparatus, which is why there is also:

(3) Agility. A lot of the less intelligent aliens have higher agilities. During battles, the creature that is more agile takes the difference of their agilities and adds it to his/her total attack. So if I was a Replilia battling Marleam, my agility is 3 and his is 2, so I would add 1 to my attack. This might seem slight, but there's always the possibility of you being the agile An-Neld facing the Parasitic Tapeworm, with agilities 4 and 0 respectively, giving you a +4 attack. But do not fear, because there is one other thing that a lot of creatures have to balance out their characters, and that is:

(4) Special Abilities. The top 5 smartest aliens don't have one, and then the abilities start from kind of lame and go to really good. Examples are: the Gludo is immune to the Lichen, the Replilia has a symbiotic slug that lives in its mouth which lowers his IRSC whenever he eats food (it's in the book, people), the Parasitic Tapeworm has an increased handsome, Human Beings can reroll their movement dice once, and the Crigg have an increased health.

The character cards also have the species name of the creature, as well as their personal name, and their home planet, which is where you will start the game. I also found some cool alien pictures to put on the cards. So, without further ado, enjoy:













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